﻿using UnityEngine;
using System.Collections;

public class ExitPoint : MonoBehaviour {

	public bool PlayerEnteredExitPoint;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void OnTriggerEnter2D(Collider2D theCollider)
	{
		if (theCollider.gameObject.tag == "Player")
			PlayerEnteredExitPoint = true;
	}
}
